Interactive WebGL experiments. Best viewed full-screen on a machine with a GPU. Move the mouse, see what happens.
Generative Islamic star patterns via Hankin's polygons-in-contact method. Pick a tessellation, drag one contact angle, and watch the interlacing stars fall out on their own. Mosaic, strapwork and skeleton renders.
Open →The Cable Inglés ore pier at Almería, after dark. A ghost cargo runs the deck and pours into the sea, then leaves the iron waiting. Two lights walk the promenade below. Drag to look around.
Open →An empty office, drained to grey, with a clock running fast on the wall. The one thing still in colour is a photograph on the desk. Drag to look around.
Open →You float at the centre of a sphere. On its inner surface a genetic algorithm breeds flowers that bloom, cross, wilt and are reborn. Drag to look around.
Open →A rose that blooms, comes apart, and returns. Move closer and it leaves sooner. This is for my Gambarron.
Open →A shader piece that responds to the cursor.
Open →Colour and motion, fading at the edges.
Open →